![]() After a short duration, the Searing Blaze explodes, inflicting 60539 to 66913 Fire damage to players within 2 yds. Searing Blaze - Creates a Searing Blaze at the target's location.All players struck create a Searing Blaze at their location. Annihilating Strike - Tracks a player, slashing out in a cone for 180352 to 199337 Fire damage.In Mythic difficulty, this aura persists but decreases in strength when the phase ends. Aura of Oppression - Emits a cursed aura, causing players to suffer 14820 Shadow damage when moving.Seal of Decay - Melee attacks occasionally curse the target with shadow magic, reducing healing and absorbs received by 10% for 18 sec.In Mythic difficulty, Touch of Harm inflicts 15% of the target's current health as Shadow damage every 2 sec. If Touch of Harm is dispelled, the remaining absorb jumps to another random player. Touch of Harm - Places a shell of shadow magic around a player that absorbs 1361454 healing.In Mythic difficulty, Edict of Condemnation reduces the movement speed of the target by 70%. Edict of Condemnation - Edict of Condemnation inflicts 701006 Shadow damage, split among all players struck.Avoid allowing it to accumulate too much. Seal of Decay can quickly stack in effect. ![]() Heal the player to remove it, dispelling if that player's health gets low. Touch of Harm places a large heal absorb on a player.Stand near players afflicted with Edict of Condemnation to reduce the damage each individual suffers.Quickly defeat the Ancients called in to assist Velhari.In Mythic difficulty, each aura persists but decreases in strength when the corresponding phase ends. When she loses 10% of her health, Velhari calls forth an Ancient Sovereign to bolster her defenses. At 40% health, Velhari once more switches her active aura to Aura of Malice. When she loses 10% of her health, Velhari calls forth an Ancient Harbinger to restore her health. At 70% health, Velhari switches her active aura to Aura of Contempt. When she loses 10% of her health, Velhari calls forth an Ancient Enforcer to assist her in combat. Tyrant Velhari begins the fight with Aura of Oppression. The concept for this boss began with a simple idea: anti-paladin, or “dark vindicator.” What would a corrupted version of a draenei vindicator fight like? Many of Velhari’s abilities are a play on core Paladin mechanics such as (Un)holy Power builders and spenders, auras, and Guardians of Ancient Kings, with each of the three phases having a theme that parallels one of the Paladin class specializations.
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